A cooldown system has been added to certain habilities
Those abilities which have a cooldown will be unable to be used again until that cooldown time has elapsed - regardless of how much energy you have generated
Bot Rebalancing
Meteor
Pound damage reduced by 11%
Crater cooldown increased from 11s to 12s
Crater damage reduced by 26%
Fiery Crater AI damage reduced by 25%
Hornet
Stinger attack changed from 42 poison damage, to 32 poison damage and 20 physical damage
Corrosive Retreat poison damage reduced by 24%
InkJet
Move speed has decreased in 9%
Stealth cooldown increased from 6s to 7s
Squad Shadow cooldown increased from 10s to 12s
Quick Camouflage AI cooldown reduction increased from 20% to 25%
Bigshot
Piercing Coating AI now deals 50% less damage to each subsequent enemy it hits
Megablast damage reduced by 16%
Gigablast damage reduced by 10%
Static Charge AI now also applies stun to Gigablast
Gyro
Spinning Blade:
Damage reduced by 20%
Windup time reduced from 3s to 2s
Radius reduced by 8%
Sawblade:
Damage reduced by 20%
Radius reduced by 14%
Fork
Backstab cooldown increased from 8s to 9s
Comet
Moonbeam damage increased by 15%
Lightspeed performs one extra dash to reach a comfortable safe distance away from enemies, damage reduced by 20%
Mort
Explosive Shell damage reduced by 13%
Vortex Shell immobilisation time increased from 0.72s to 1s
Super Shell damage decreased by 12.5%
Phantom
Phandom Blade damage decreased by 16%
Nozzle
Health reduced by 6%
Splashdown stun reduced from 3s to 2s
Tidal Wave stun reduced from 3s to 2s
Water Tanks AI stun duration increased from 40% to 50%
Virus
Hack will now prioritise targets that are not stunned or immobilised if possible
Bullseye
Arrow shot damage decreased by 10%
Barrage damage decreased by 10%
Gusto
Hurl:
Now prioritises using bots of more appropriate classes to launche at the enemy
Hierarchy:
Tanks
Brawlers
Chasers
Evaders
Splashers
Supports
Snipers
Beat
Soundwave radius increased by 14%
Muse AI damage buff increased from 10% to 15%
Speed Boost AI move speed increased from 20% to 30%
Inspire:
Damage buff increased from 1.6x to 1.7x
Radius increased by 10%
Duration increased from 3.5s to 4s
Bombee
Self-Destruct:
While this ability is activating, now Bombee becomes immune to stun
Damage increased by 15%
Cooldown decreased from 12s to 11s
Shuffle
Health increased by 6%
Move speed increased by 4%
Remix cooldown decreased from 9s to 8s
KO
Fixed an issue that caused its attack range to be shorter than normal
Thump
Health increased by 14%
Frosty
Permafrost AI stun duration increased from 20% to 25%
Hard To Catch cooldown reduction increased from 20% to 25%
Speed Boost AI move speed increased from 20% to 30%
Longshot
Blaster damage increased by 16%
Railgun range increased from 10 to 13
Pupil
Health increased by 15%
Move speed increased by 8%
Ultra Bea, damage increased by 12.5%
Enhanced Laser AI damage buff increased from 20% to 30%
Ultra Damage AI damage increasedd from 20% to 30%
Sheller
Health increased by 6%
Mine Attack Speed was changed from 2.76 to 2.26
Shell Shock knockback increased
Scatter
Scattershot damage increased by 20%
Stunshot damage increased by 20%
Tether
Glace range increased from 6 to 9
Grasp range increased from 5 to 8
Berserker
Speed Boost AI move speed increased from 20% to 30%
Relentless AI cooldown reduction increased from 20% to 30%
Power Punch AI damage increased from 20% to 30%
Sharpened Shield AI damage decreased from 50% to 40%